A rigging convention for isosurface-based characters /

Bibliographic Details
Main Author: Davalath, Megha Nataraj
Other Authors: McLaughlin, Tim D. (Thesis advisor)
Format: Thesis eBook
Language:English
Published: [College Station, Tex.] : [Texas A&M University], [2011]
Subjects:
Online Access:Link to OAK Trust copy
Description
Abstract:This thesis presents a prototype system for generating animation control systems for isosurface-based characters that blurs the distinction between a skeletal rig and a particle system. Managing articulation and deformation set-up can be challenging for amorphous characters whose surface shape is defined at render time and can only be viewed as an approximation during the process of defining an animation performance. This prototype system utilizes conventional scripted techniques for defining animation control systems integrated with a graphical user interface that provides art directable control over surface contour, shape and silhouette for isosurface-based characters. Once animated, these characters can be rendered using Rendermans RIBlobby implementation and provide visual feedback of fluid motion tests. The prototype system fits naturally within common practices in digital character setup and provides the animator control over isosurface-based characters.
Item Description:"Major Subject: Visualization"
Title from author supplied metadata (automated record created 2011-08-09 15:09:44).
Electronic resource.
Physical Description:1 online resource.
Bibliography:Includes bibliographical references.