Real-World Flash Game Development : How to Follow Best Practices AND Keep Your Sanity.

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never hear...

Full description

Bibliographic Details
Main Author: Griffith, Christopher
Corporate Author: ScienceDirect (Online service)
Format: eBook
Language:English
Published: Burlington : Elsevier Science, 2011.
Edition:2nd ed.
Subjects:
Online Access:Connect to the full text of this electronic book
Description
Summary:Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games.  Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to.
Item Description:Description based upon print version of record.
Electronic resource.
Physical Description:1 online resource.
ISBN:9780240817699
0240817699
9780240817682 (electronic bk.)
0240817680 (electronic bk.)