http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
designing cross-channel user experiences
As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world. Pervasive Information Architecture provides examples showing why and how one would: Model and shape information to adapt itself to users' needs, goals, and seeking strategies Reduce disorientation and increase legibility and way-finding in digital and physical spaces Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods Suggest relevant connections between pieces of information, services and goods to help users achieve their goals. *Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets *Find out the 'why' and 'how' of pervasive information architecture (IA) through detailed examples and real-world stories *Learn about trade-offs that can be made and techniques for even the most unique design challenges.
PART 1 -- FOUNDATIONS Chapter 1- From Multi-channel to Cross-media Chapter 2- Towards a Pervasive Information Architecture PART 2 -- HEURISTICS Chapter 3- Heuristics for a Pervasive Information Architecture Chapter 4- Place-making Chapter 5- Consistency Chapter 6- Resilience Chapter 7- Reduction Chapter 8- Correlation PART 3 -- SYNTHESIS Chapter 9- Designing Cross-channel User Experiences.
Machine generated contents note: PART 1 -- FOUNDATIONS Chapter 1- From Multi-channel to Cross-media Chapter 2- Towards a Pervasive Information Architecture PART 2 -- HEURISTICS Chapter 3- Heuristics for a Pervasive Information Architecture Chapter 4- Place-making Chapter 5- Consistency Chapter 6- Resilience Chapter 7- Reduction Chapter 8- Correlation PART 3 -- SYNTHESIS Chapter 9- A Unified Model for Human-Information Interaction Chapter 10- Methodologies and deliverables Chapter 11- Implications.
Information storage and retrieval systems
COMPUTERS / Software Development & Engineering / Tools
COMPUTERS / Software Development & Engineering / General
1097804:10921531 Elsevier Science & Technology