rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Gaming the past
    sub title: using video games to teach secondary history
  name:
    name part: McCall, Jeremiah B.
    name part: 1972-
    role:
      role term: creator
  type of resource: text
  origin info:
    place:
      place term: nyu
    date issued: 2011
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    extent: xii, 197 pages : illustrations ; 23 cm.
  abstract: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing and implementing simulation based lessons. Additional topics covered include talking to colleagues, administrators, parents and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals. Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations. Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls. Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media. Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
  note: Jeremiah McCall.
  note: Includes bibliographical references (page [194]) and index.
  subject:
    topic: History
    topic: Study and teaching
    topic: Simulation methods
  subject:
    topic: Video games
    topic: Study and teaching
  classification: D16.255.S5 M37 2011
  classification: 907.1/2
  identifier: 9780415887595 (hardback)
  identifier: 0415887593 (hardback)
  identifier: 9780415887601 (paperback)
  identifier: 0415887607 (paperback)
  identifier: 9780203831830 (e-book)
  identifier: 0203831837 (e-book)
  identifier: 2011000556
  record info:
    record content source: DLC
    record creation date: 110124
    record change date: 20151202122744.0
    record identifier: in00002698116