Baek, Y. (2010). Gaming for classroom-based learning: Digital role playing as a motivator of study. Information Science Reference.
Chicago Style (17th ed.) CitationBaek, Youngkyun. Gaming for Classroom-based Learning: Digital Role Playing as a Motivator of Study. Hershey, PA: Information Science Reference, 2010.
MLA (9th ed.) CitationBaek, Youngkyun. Gaming for Classroom-based Learning: Digital Role Playing as a Motivator of Study. Information Science Reference, 2010.
Warning: These citations may not always be 100% accurate.