Hikaru no go /
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board i...
| Main Author: | |
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| Other Authors: | , |
| Format: | Book |
| Language: | English |
| Language Notes: | English; Translated from the Japanese. |
| Published: |
San Francisco, CA :
Viz,
2004-[2011]
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| Series: | Shonen Jump graphic novel.
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| Subjects: |
Table of Contents:
- V. 1 Descent of the Go master
- v. 2 First battle
- v. 3. Preliminary scrimmage
- v. 4. Divine illusions
- v. 5. Start
- v. 6. The Insei exam
- v. 7. The young lions tournament
- v. 8. The pro test preliminaries: day four
- v. 9. The pro test begins
- v. 10. Lifeline
- v. 11. A fierce battle
- v. 12. The Shinshodan Series
- v. 13. Professional match
- v. 14. sai vs. toya koyo
- v. 15. Sayonara
- v. 16. Chinese go association
- v. 17. A familiar face
- v. 19. One step forward!
- v. 20. The young lions
- v. 21. Great expectations
- v. 22. China vs. Japan
- v. 23. Endgame.