Hikaru no go /

"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board i...

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Bibliographic Details
Main Author: Hotta, Yumi
Other Authors: Obata, Takeshi, 1969-, Umezawa, Yukari, 1973-
Format: Book
Language:English
Language Notes:English; Translated from the Japanese.
Published: San Francisco, CA : Viz, 2004-[2011]
Series:Shonen Jump graphic novel.
Subjects:
Table of Contents:
  • V. 1 Descent of the Go master
  • v. 2 First battle
  • v. 3. Preliminary scrimmage
  • v. 4. Divine illusions
  • v. 5. Start
  • v. 6. The Insei exam
  • v. 7. The young lions tournament
  • v. 8. The pro test preliminaries: day four
  • v. 9. The pro test begins
  • v. 10. Lifeline
  • v. 11. A fierce battle
  • v. 12. The Shinshodan Series
  • v. 13. Professional match
  • v. 14. sai vs. toya koyo
  • v. 15. Sayonara
  • v. 16. Chinese go association
  • v. 17. A familiar face
  • v. 19. One step forward!
  • v. 20. The young lions
  • v. 21. Great expectations
  • v. 22. China vs. Japan
  • v. 23. Endgame.