Hikaru no go /

"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board i...

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Bibliographic Details
Main Author: Hotta, Yumi
Other Authors: Obata, Takeshi, 1969-, Umezawa, Yukari, 1973-
Format: Book
Language:English
Language Notes:English; Translated from the Japanese.
Published: San Francisco, CA : Viz, 2004-[2011]
Series:Shonen Jump graphic novel.
Subjects:
Description
Summary:"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Item Description:Originally published in 1998 by Shueisha, Japan.
Previously published serially in English in Shonen jump.
Reads right to left.
Physical Description:23 volumes : chiefly illustrations ; 20 cm.
Audience:Recommended for all ages.
ISBN:159116222X
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