GPU-based techniques for global illumination effects /
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone repro...
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| Format: | eBook |
| Language: | English |
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[San Rafael, Calif.] :
Morgan & Claypool Publishers,
2008.
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| Series: | Synthesis lectures in computer graphics and animation (Online) ;
#4. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book Connect to the full text of this electronic book |
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