rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: GPU-based techniques for global illumination effects
  name:
    name part: Szirmay-Kalos, L. (László)
    role:
      role term: creator
  name:
    name part: Szécsi, László
    name part: 1978-
  name:
    name part: Sbert, Mateu.
  name:
    name part: Morgan & Claypool Publishers
  type of resource: text
  genre: bibliography
  genre: Electronic books.
  origin info:
    place:
      place term: cau
    date issued: 2008
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: electronic
    form: remote
    extent: xxv, 275 pages : color illustrations, digital, PDF file.
  abstract: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms.
  table of contents: Global illuminatation rendering -- Local illumination rendering pipeline of GPUs -- Programming and controlling GPUs -- Simple improvements of the local illumination model -- Ray casting on the GPU -- Specular effects with rasterization -- Diffuse and glossy indirect illumination -- Pre-computation aided global illumination -- Participating media rendering -- Fake global illumination -- Postprocessing effects -- Integrating GI effects in games and virtual reality systems -- Bibliography.
  note: László Szirmay-Kalos, László Szécsi, Mateu Sbert.
  note: Title from PDF title screen (viewed May 16, 2008).
  note: Electronic resource.
  note: Available also in print.
  note: Mode of access: World Wide Web.
  note: Includes bibliographical references (pages 265-275).
  subject:
    topic: Computer graphics
  subject:
    topic: Image processing
    topic: Digital techniques
  subject:
    topic: Computer drawing
    topic: Special effects
  subject:
    topic: Computer animation
  subject:
    topic: Radiosity
  subject:
    topic: Caustics (Optics)
  subject:
    topic: Ray tracing algorithms
  subject:
    topic: Virtual reality
  classification: T385 .S95 2008
  classification: 006.6/869
  related item:
    title info:
      title: Synthesis lectures in computer graphics and animation (Online) ; #4
  identifier: 1598295608 (ebook)
  identifier: 9781598295603 (ebook)
  identifier: http://proxy.library.tamu.edu/login
  record info:
    record content source: AZS
    record creation date: 080516
    record change date: 20190328175729.0
    record identifier: in00002544798