Character texturing for production : materials and texturing techniques with Ian Joyner /
In this DVD Ian textures and completes the game cinematic chataceer he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted...
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| Format: | Software eBook |
| Language: | English |
| Published: |
Hollywood, Calif. :
Gnomon Workshop,
[2006]
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| Series: | Professional training for artists.
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| Summary: | In this DVD Ian textures and completes the game cinematic chataceer he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop. |
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| Item Description: | Title from container. Includes lecture notes, sample files, and resources. In this DVD Ian textures and completes the game cinematic chataceer he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop. Disc does not work in DVD players. Title from disc surface. Special features include: lecture notes, sample files, and resources. Electronic resource. |
| Physical Description: | 1 DVD-ROM (295 min.) : sound, color ; 4 3/4 in. |
| Format: | System requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 5 GB or greater hard disk space; Windows XP Professional or 2000 or Apple Mac OS x 10.2 (minimum); 1280 x 1024 or greater display; DVD-ROM drive. |
| ISBN: | 1597629219 9781597629218 |