Character modeling for next-gen games : modeling and sculpting /

Smith guides you through modeling a next-gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard reto...

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Bibliographic Details
Main Author: Smith, Richard
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: [Hollywood, Calif.] : Gnomon Workshop, [2009?]
Subjects:
Description
Summary:Smith guides you through modeling a next-gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.
Item Description:Disc does not work in DVD players.
Title from disc surface.
Special features include: lecture notes, sample files and resources.
Electronic resource.
Physical Description:1 DVD-ROM (193 min.) : sound, color ; 4 3/4 in.
Format:Computer system requirements: IGHz of faster processor; 512 MB RAM; 64 MB Video RAM; DVD-ROM drive; 5 GB of hard disk space; 1280 x 1024 display. Operating system requirements: Microsoft Vista, Microsoft Windows XP, Microsoft Windows 2000, or Apple Mac OS X 10.3.9.
ISBN:1597628395
9781597628396