Learning Autodesk Maya 2009 : the modeling & animation handbook /

Bibliographic Details
Main Author: Schrivever, Michiel
Format: Book
Language:English
Published: San Rafael, Calif. : Autodesk, [2008]
Subjects:
Table of Contents:
  • Polygon basics
  • Modeling a body
  • Modeling a head
  • Polygon texturing
  • NURBS basics
  • Modeling a NURBS body
  • Modeling a NURBS head
  • NURBS tasks
  • Skeleton
  • Joint orientation
  • Inverse kinematics
  • Leg setup
  • Arm setup
  • Spine setup
  • Blend shapes
  • Skinning
  • Deformers
  • Final touches
  • More rigging
  • Conversion and skinning
  • Final touches
  • References
  • Simple run
  • Constraints
  • Character animation
  • Lip-synch
  • Full body IK.