The video game theory reader 2 /
| Other Authors: | , |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
New York :
Routledge,
2009.
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| Subjects: | |
| Online Access: | Table of contents only |
Table of Contents:
- Gaming literacy : game design as a model for literacy in the twenty-first century / Eric Zimmerman
- Philosophical game design / Lars Konzack
- The video game aesthetic : play as form / David Myers
- Embodiment and interface / Andreas Gregersen and Torben Grodal
- Understanding video games as emotional experiences / Aki Järvinen
- In the frame of the magic cycle : the circle(s) of gameplay / Dominic Arsenault and Bernard Perron
- Understanding digital playability / Sébastien Genvo
- Z-axis development in the video game / Mark J.P. Wolf
- Retro reflexivity : La-Mulana, an 8-bit period piece / Brett Camper
- "This is intelligent television" : early video games & television in the emergence of the personal computer / Sheila C. Murphy
- Too many cooks : media convergence and self-defeating adaptations / Trevor Elkington
- Fear of failing? The many meanings of difficulty in video games / Jesper Juul
- Between theory and practice : the GAMBIT experience / Clara Fernández-Vara ... [et al.]
- Synthetic worlds as experimental instruments / Edward Castronova ... [et al.]
- Lag, language, & lingo : theorizing noise in online game spaces / Mia Consalvo
- Getting into the game : doing multi-disciplinary game studies / Frans Mäyrä.