The video game theory reader 2 /

Bibliographic Details
Other Authors: Perron, Bernard, Wolf, Mark J. P.
Format: Book
Language:English
Published: New York : Routledge, 2009.
Subjects:
Online Access:Table of contents only
Table of Contents:
  • Gaming literacy : game design as a model for literacy in the twenty-first century / Eric Zimmerman
  • Philosophical game design / Lars Konzack
  • The video game aesthetic : play as form / David Myers
  • Embodiment and interface / Andreas Gregersen and Torben Grodal
  • Understanding video games as emotional experiences / Aki Järvinen
  • In the frame of the magic cycle : the circle(s) of gameplay / Dominic Arsenault and Bernard Perron
  • Understanding digital playability / Sébastien Genvo
  • Z-axis development in the video game / Mark J.P. Wolf
  • Retro reflexivity : La-Mulana, an 8-bit period piece / Brett Camper
  • "This is intelligent television" : early video games & television in the emergence of the personal computer / Sheila C. Murphy
  • Too many cooks : media convergence and self-defeating adaptations / Trevor Elkington
  • Fear of failing? The many meanings of difficulty in video games / Jesper Juul
  • Between theory and practice : the GAMBIT experience / Clara Fernández-Vara ... [et al.]
  • Synthetic worlds as experimental instruments / Edward Castronova ... [et al.]
  • Lag, language, & lingo : theorizing noise in online game spaces / Mia Consalvo
  • Getting into the game : doing multi-disciplinary game studies / Frans Mäyrä.