Camera-based texture mapping : an approach for creating digital environments with foreground forms using 2d paintings /
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| Other Authors: | |
| Format: | Thesis eBook |
| Language: | English |
| Published: |
[College Station, Tex.] :
[Texas A&M University],
[2008]
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| Subjects: | |
| Online Access: | Link to OAK Trust copy |
| Abstract: | This thesis develops the method of using textures projected from the perspective of a projection camera, in combination with two-dimensional paintings and threedimensional models, to create digital environments. Past uses have demonstrated effectiveness only for background and midground scene elements with limited camera movement. This work explores how camera animation can be maximized using the projected texture technique onto foreground environment forms. Through several case studies, general guidelines for artists are developed for using camera-based projected textures. |
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| Item Description: | "Major Subject: Visualization Sciences" Title from author supplied metadata (automated record created on Oct. 13, 2008.) Vita. Abstract. Electronic resource. |
| Format: | Mode of access: World Wide Web. System requirements: World Wide Web access and Adobe Acrobat Reader. |
| Bibliography: | Includes bibliographical references. |