Computers and games : 4th international conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004 : revised papers /
| Corporate Authors: | CG (Conference) Ramat-Gan, Israel), SpringerLink (Online service) |
|---|---|
| Other Authors: | Björnsson, Yngvi, 1964-, Herik, H. J. van den (Hendrik Jacob), Netanyahu, Nathan S. |
| Format: | Conference Proceeding eBook |
| Language: | English |
| Published: |
Berlin ; New York :
Springer,
[2006]
|
| Series: | LNCS sublibrary. Theoretical computer science and general issues.
Lecture notes in computer science. 3846. |
| Subjects: | |
| Online Access: | Connect to the full text of this electronic book |
Similar Items
The business and culture of digital games : gamework/gameplay /
by: Kerr, Aphra
Published: (2006)
by: Kerr, Aphra
Published: (2006)
The art of game design : a book of lenses /
by: Schell, Jesse
Published: (2008)
by: Schell, Jesse
Published: (2008)
Computers and games : third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers /
Published: (2003)
Published: (2003)
Game development with MonoGame : build a 2D game using your own reusable and performant game engine /
by: Salin, Louis
Published: (2021)
by: Salin, Louis
Published: (2021)
Design Patterns für die Spieleprogrammierung /
by: Nystrom, Robert
Published: (2015)
by: Nystrom, Robert
Published: (2015)
Die Kunst des Game Designs : Bessere Games konzipieren und entwickeln /
by: Schell, Jesse
Published: (2016)
by: Schell, Jesse
Published: (2016)
Building multiplayer games in Unity : using mirror networking /
by: Engelbrecht, Dylan
Published: (2022)
by: Engelbrecht, Dylan
Published: (2022)
Tworzenie izometrycznych gier społecznościowych w HTML5, CSS3 i JavaScript /
by: Pagella, Mario Andrés
Published: (2012)
by: Pagella, Mario Andrés
Published: (2012)
Das Unity-Buch : 2D- und 3D-Spiele entwicklen mit Unity 5 /
by: Chittesh, Jashan
Published: (2015)
by: Chittesh, Jashan
Published: (2015)
Game AI pro 3 : collected wisdom of game AI professionals /
Published: (2017)
Published: (2017)
Games design.
Published: (2015)
Published: (2015)
Das grosse Roblox-Buch, ein inoffizieller Guide /
by: Jagneaux, David
Published: (2019)
by: Jagneaux, David
Published: (2019)
Dynamic story scripting with the ink scripting language /
by: Cox, Daniel
Published: (2021)
by: Cox, Daniel
Published: (2021)
Computer applications in design, simulation and analysis : MIMI '89 : Reno, Nevada, U.S.A., February 22-24, 1989 /
Published: (1989)
Published: (1989)
The art of game design : a book of lenses /
by: Schell, Jesse
Published: (2008)
by: Schell, Jesse
Published: (2008)
2D Game development with Unity /
by: Lanzinger, Franz
Published: (2021)
by: Lanzinger, Franz
Published: (2021)
Spiele programmieren mit der Unreal Engine für Kids /
by: Schumann, Hans-Georg
Published: (2017)
by: Schumann, Hans-Georg
Published: (2017)
Differential games : developments in modelling and computation : proceedings of the Fourth International Symposium on Differential Games and Applications, August 9-10, 1990, Helsinki University of Technology, Finland /
Published: (1991)
Published: (1991)
Proceedings of the thirty-ninth ISMM International Symposium: Mini and Microcomputers and Their Applications : Zurich, Switzerland, June 26-19, 1989 /
Published: (1989)
Published: (1989)
Intelligent distributed processing : Ft. Lauderdale, Florida, December 13-15, 1989 /
Published: (1989)
Published: (1989)
Mini and microcomputers and their applications : MIMI '88 ; Sant Feliu de Guixols, Spain, June 27-30, 1988 /
Published: (1988)
Published: (1988)
Mini and microcomputers and their applications : MIMI '87 Lugano : Lugano, Switzerland, June 29-July 1, 1987 /
Published: (1987)
Published: (1987)
Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria /
Published: (2004)
Published: (2004)
Optical networks and technologies : IFIP TC6/WG6.10 First Optical Networks & Technologies Conference (OpNeTec), October 18-20, 2004, Pisa, Italy /
Published: (2005)
Published: (2005)
Spiele entwickeln für iPhone und iPad : Programmierung, Grafik, Sound und Special Effects.
by: Völcker, Patrick
Published: (2012)
by: Völcker, Patrick
Published: (2012)
Towards a new world in computer communication : Eleventh International Conference on Computer Communication, Genova, Italy, 1992 : proceedings of the conference /
Published: (1992)
Published: (1992)
Proceedings of the ISMM International Symposium, Microcomputers and Their Applications : Cairo, Egypt, March 3-5, 1987 /
Published: (1987)
Published: (1987)
Proceedings of the ISMM International Conference, Microcomputer Applications : Los Angeles, U.S.A., December 14-16, 1989 /
Published: (1989)
Published: (1989)
Proceedings of the ISMM International Symposium : software and hardware applications of microcomputers : Fort Collins, Colorado, U.S.A., February 4-6, 1987 /
Published: (1987)
Published: (1987)
Passive and active network measurement : 6th international workshop, PAM 2005, Boston, MA, USA, March 31-April 1, 2005 : proceedings /
Published: (2005)
Published: (2005)
Networking--ICN 2005 : 4th International Conference on Networking, Réunion Island, France, April 17-21, 2005 : proceedings /
Published: (2005)
Published: (2005)
GAME AUDIO PROGRAMMING 5 principles and practices.
Published: (2026)
Published: (2026)
Physics for game programmers /
by: Palmer, Grant
Published: (2005)
by: Palmer, Grant
Published: (2005)
Build your own 2D game engine and create great web games : using HTML5, JavaScript, and WebGL2 /
Published: (2022)
Published: (2022)
Artificial intelligence in games /
by: Roberts, Paul (Game programmer)
Published: (2023)
by: Roberts, Paul (Game programmer)
Published: (2023)
Dotknij, przesuń, potrząśnij : od pomysłu do gry na iPhone'a i iPada /
by: Moore, Todd (Application software developer)
Published: (2012)
by: Moore, Todd (Application software developer)
Published: (2012)
Computer Networking Symposium : proceedings, December 12, 1979, National Bureau of Standards, Gaithersburg, Maryland : a symposium /
Published: (1979)
Published: (1979)
Networking 2005 : networking technologies, services, and protocols : performance of computer and communication networks : mobile and wireless communication systems : 4th International IFIP-TC6 Networking Conference, Waterloo, Canada, May 2-6, 2005 : proceedings /
Published: (2005)
Published: (2005)
Rules of play : game design fundamentals /
by: Tekinbaş, Katie Salen
Published: (2003)
by: Tekinbaş, Katie Salen
Published: (2003)
XNA Game studio 4.0 programming : developing for Windows phone 7 and Xbox 360 /
by: Miller, Tom, 1975-
Published: (2011)
by: Miller, Tom, 1975-
Published: (2011)