A hybrid fluid simulation on the Graphics Processing Unit (GPU) /

Bibliographic Details
Main Author: Flannery, Rebecca Lynn, 1980-
Other Authors: House, Donald H. (Thesis advisor)
Format: Thesis eBook
Language:English
Published: [College Station, Tex.] : [Texas A&M University], [2008]
Subjects:
Online Access:Link to OAK Trust copy
Description
Abstract:This thesis presents a method to implement a hybrid particle/grid uid simulation on graphics hardware. The goal is to speed up the simulation by exploiting the parallelism of the graphics processing unit, or GPU. The Fluid Implicit Particle method is adapted to the programming style of the GPU. The methods were implemented on a current generation graphics card. The GPU based program exhibited a small speedup over its CPU based counterpart.
Item Description:"Major Subject: Visualization Sciences"
Title from author supplied metadata (automated record created on Oct. 13, 2008.)
Vita.
Abstract.
Electronic resource.
Format:Mode of access: World Wide Web.
System requirements: World Wide Web access and Adobe Acrobat Reader.
Bibliography:Includes bibliographical references.