Third person : authoring and exploring vast narratives /
| Other Authors: | , |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Cambridge, Mass. :
MIT Press,
[2009]
|
| Subjects: |
Table of Contents:
- Truths universally acknowledged : how the "rules" of Doctor Who affect the writing / Lance Parkin
- In what universe? / Walter Jon Williams
- Two interviews about Doctor Who / Paul Cornell and Kate Orman
- On writing Cerebus / Dave Sim
- The archdiocese of narrative / Rafael Alvarez
- Intellectual property development in the adventure games industry : a practitioner's view / Robin D. Laws
- Multicampaign setting design for role-playing games / Kenneth Hite
- World without end : the Delta Green open campaign setting / A. Scott Glancy
- La vie d'Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford
- The game master and the role-playing game campaign / Monte Cook
- Alice and Dorothy play together / Richard A. Bartle
- My story never ends / Ken Rolston
- Storytelling in a multiplayer environment / Matthew P. Miller
- A brief history of Spore / Chaim Gingold
- Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein
- Where stones can speak : dramatic encounters in interactive 3-D virtual reality / Tamiko Thiel
- Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison
- Breeze Avenue working paper / Richard Grossman
- The long arm of Fantômas / David Kalat
- With strange aeons : H.P. Lovecraft's Cthulhu mythos as one vast narrative / Robert M. Price
- Deep is the well of the past, should we not call it bottomless? : Thomas Mann's Joseph and his brothers / William E. McDonald
- Henry Darger's search for the Grail in the guise of a celestial child / Michael Bonesteel
- Miss Fury and the very personal universe of June Tarpe Mills / Trina Robbins
- Black Lightning's story / Stanford Carpenter
- See the strings : watchmen and the under-language of media / Stuart Moulthrop
- Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford and Henry Jenkins
- Lost and long-term television narrative / David Lavery
- Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O'Sullivan
- Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005- ) as cult/mainstream television / Matt Hills
- Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch
- War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum
- Epic spatialities : the production of space in final fantasy games / William H. Huber
- Arachne challenges minerva : the spinning out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska
- Competing narratives in virtual worlds / Ren Reynolds
- Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood
- All in the game : the wire, serial storytelling and procedural logic / Jason Mittell.