Third person : authoring and exploring vast narratives /

Bibliographic Details
Other Authors: Harrigan, Pat, Wardrip-Fruin, Noah
Format: Book
Language:English
Published: Cambridge, Mass. : MIT Press, [2009]
Subjects:
Table of Contents:
  • Truths universally acknowledged : how the "rules" of Doctor Who affect the writing / Lance Parkin
  • In what universe? / Walter Jon Williams
  • Two interviews about Doctor Who / Paul Cornell and Kate Orman
  • On writing Cerebus / Dave Sim
  • The archdiocese of narrative / Rafael Alvarez
  • Intellectual property development in the adventure games industry : a practitioner's view / Robin D. Laws
  • Multicampaign setting design for role-playing games / Kenneth Hite
  • World without end : the Delta Green open campaign setting / A. Scott Glancy
  • La vie d'Arthur, conflict and cooperation in the great Pendragon campaign / Greg Stafford
  • The game master and the role-playing game campaign / Monte Cook
  • Alice and Dorothy play together / Richard A. Bartle
  • My story never ends / Ken Rolston
  • Storytelling in a multiplayer environment / Matthew P. Miller
  • A brief history of Spore / Chaim Gingold
  • Spaces between : traveling through bleeds, apertures, and wormholes inside the database novel / Norman M. Klein
  • Where stones can speak : dramatic encounters in interactive 3-D virtual reality / Tamiko Thiel
  • Moving in place : the question of distributed social cinema / Adriene Jenik and Sarah Lewison
  • Breeze Avenue working paper / Richard Grossman
  • The long arm of Fantômas / David Kalat
  • With strange aeons : H.P. Lovecraft's Cthulhu mythos as one vast narrative / Robert M. Price
  • Deep is the well of the past, should we not call it bottomless? : Thomas Mann's Joseph and his brothers / William E. McDonald
  • Henry Darger's search for the Grail in the guise of a celestial child / Michael Bonesteel
  • Miss Fury and the very personal universe of June Tarpe Mills / Trina Robbins
  • Black Lightning's story / Stanford Carpenter
  • See the strings : watchmen and the under-language of media / Stuart Moulthrop
  • Managing multiplicity in superhero comics : an interview with Henry Jenkins / Sam Ford and Henry Jenkins
  • Lost and long-term television narrative / David Lavery
  • Reconnoitering the rim : thoughts on Deadwood, and third seasons / Sean O'Sullivan
  • Absent epic, implied story arcs, and variation on a narrative theme : Doctor Who (2005- ) as cult/mainstream television / Matt Hills
  • Vaster than empire(s), and more slow : the politics and economics of embodiment in Doctor Who / Anne Cranny-Francis and John Tulloch
  • War stories : board wargames and (vast) procedural narratives / Matthew Kirschenbaum
  • Epic spatialities : the production of space in final fantasy games / William H. Huber
  • Arachne challenges minerva : the spinning out of long narrative in World of Warcraft and Buffy the vampire slayer / Tanya Krzywinska
  • Competing narratives in virtual worlds / Ren Reynolds
  • Warcraft adventures : texts, replay and machinima in a game-based storyworld / Henry Lowood
  • All in the game : the wire, serial storytelling and procedural logic / Jason Mittell.