Building creatures using ZBrush.

Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres and add details, color and lighting. In XSI, Aar...

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Bibliographic Details
Main Author: Sims, Aaron
Corporate Author: Gnomon Workshop (Firm)
Format: Video Software
Language:English
Published: [Hollywood, Calif.] : Gnomon Workshop, [2006]
Series:Aaron Sims Tethered Islands series.
Subjects:
Description
Summary:Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch. He then demonstrates how to skin the ZSpheres and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.
Item Description:Disc does not work in DVD players.
Electronic resource.
Physical Description:1 DVD-ROM (355 min.) : sound, color ; 4 3/4 in.
Format:System requirements: PC or Macintosh; 1GHz or faster processor, 512 MB RAM; 64 MB Video RAM; 5 GB of hard disk space, Microsoft Windows XP Professional, Windows 2000 or Apple Mac OS X 10.2; 1280 x 1024 display; DVD-ROM drive
ISBN:1597629340
9781597629348