Sketching user experiences : getting the design right and the right design /
Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thou...
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| Format: | eBook |
| Language: | English |
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Amsterdam ; Boston :
Elsevier/Morgan Kaufmann,
[2007]
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| Online Access: | Connect to the full text of this electronic book Table of contents only Publisher description |
Table of Contents:
- Author?s Note
- Preface
- PART I: DESIGN AS DREAMCATCHER
- Introduction
- Case Study: Apple, Design and Business
- The Bossy Rule
- A Snapshot of Today
- The Role of Design
- A Sketch of the Process
- The Cycle of Innovation
- The Question of ?Design?
- The Anatomy of Sketching
- Clarity is not always the Path to Enlightenment
- The Larger Family of Renderings
- Experience Design vs. Interface Design
- Sketching Interaction
- Sketches are not Prototypes
- Where is the User in all of this?
- You make that Sound like a Negative Thing
- If Someone Made a Sketch in the Forest and Nobody Saw it?
- The Object of Sharing
- Annotation: Sketching on Sketches
- Design Thinking & Ecology
- The Second Worst Thing that Can Happen
- A River Runs Through It
- PARTII: STORIES OF METHODS AND MADNESS
- Introduction
- The Wonderful Wizard of Oz
- Chameleon: From Wizardry to Smoke-and-Mirrors
- Le Bricolage: Cobbling Things Together
- It was a Dark and Stormy Night?
- Visual Story Telling
- Simple Animation
- Shoot the Mime
- Sketch-a-Move
- Extending Interaction: Real and Illusion
- The Bifocal Display
- Video Invisionment
- Interacting with Paper
- Are you Talking to me?
- PART III: RECAPITULATION & CODA
- Some Final Thoughts
- PART IV: REFERENCES/BIBLIOGRAPHY.