Star trek, the next generation. A final unity /
The U.S.S. Enterprise has responded to a distress call on the border of the Romulan Neutral Zone and finds itself confronting a hostile alien vessel.
| Format: | Book |
|---|---|
| Language: | English |
| Published: |
Alameda, Calif. :
Spectrum Holobyte,
[1995]
|
| Subjects: |
Similar Items
Star Trek adventures, the roleplaying game : core rulebook /
Published: (2024)
Published: (2024)
Interactive fiction and adventure games for microcomputers : an annotated directory, 1988 /
by: Dewey, Patrick R., 1949-
Published: (1988)
by: Dewey, Patrick R., 1949-
Published: (1988)
Shareware heroes : the renegades who redefined gaming at the dawn of the Internet /
by: Moss, Richard (Richard C.)
Published: (2023)
by: Moss, Richard (Richard C.)
Published: (2023)
The Triangle : a supplement for use with Star Trek, the role playing game /
Published: (1985)
Published: (1985)
Sea of stars : the concept art of Bryce Kho /
by: Kho, Bryce
Published: (2024)
by: Kho, Bryce
Published: (2024)
Ni No Kuni : wrath of the white witch /
by: Grossman, Howard
Published: (2013)
by: Grossman, Howard
Published: (2013)
StarWeb : rules for playing the multi-player strategic space game by Flying Buffalo Inc. /
by: Loomis, Rick, 1946-2019
Published: (1978)
by: Loomis, Rick, 1946-2019
Published: (1978)
Star Wars : Edge of the Empire roleplaying game : core rulebook.
Published: (2013)
Published: (2013)
The guidebook for winning adventures /
by: Small, David, 1945-
Published: (1985)
by: Small, David, 1945-
Published: (1985)
Beyond reality : a guide to alternate reality gaming /
by: Gosney, John
Published: (2005)
by: Gosney, John
Published: (2005)
Transnational play : piracy, urban art, and mobile games /
by: Schleiner, Anne-Marie, 1970-
Published: (2020)
by: Schleiner, Anne-Marie, 1970-
Published: (2020)
High score! : the illustrated history of electronic games /
by: DeMaria, Rusel, 1948-
Published: (2002)
by: DeMaria, Rusel, 1948-
Published: (2002)
Video games, crime and next-gen deviance : reorienting the debate /
Published: (2020)
Published: (2020)
Star Wars Force and Destiny roleplaying game.
Published: (2017)
Published: (2017)
Star worlds : freedom versus control in online gameworlds /
by: Bainbridge, William Sims
Published: (2016)
by: Bainbridge, William Sims
Published: (2016)
Create your own games computers play /
by: Reid-Green, Keith S.
Published: (1984)
by: Reid-Green, Keith S.
Published: (1984)
Playing at the world : a history of simulating wars, people and fantastic adventure, from chess to role-playing games /
by: Peterson, Jon
Published: (2012)
by: Peterson, Jon
Published: (2012)
Achievement relocked : loss aversion and game design /
by: Engelstein, Geoffrey
Published: (2020)
by: Engelstein, Geoffrey
Published: (2020)
Values at play in digital games /
by: Flanagan, Mary, 1969-
Published: (2014)
by: Flanagan, Mary, 1969-
Published: (2014)
The adventure companion : hints, maps, and solutions to Wizard and the princess, Zork I, Adventureland, Transylvania, and Planetfall /
by: Borders, Gary B.
Published: (1985)
by: Borders, Gary B.
Published: (1985)
A theory of fun for game design /
by: Koster, Raph
Published: (2005)
by: Koster, Raph
Published: (2005)
Dungeons and desktops : the history of computer role-playing games /
by: Barton, Matt
Published: (2008)
by: Barton, Matt
Published: (2008)
How Pac-Man eats /
by: Wardrip-Fruin, Noah
Published: (2020)
by: Wardrip-Fruin, Noah
Published: (2020)
David Perry on game design : a brainstorming toolbox /
by: Perry, David
Published: (2009)
by: Perry, David
Published: (2009)
Homebrew gaming and the beginnings of vernacular digitality /
by: Swalwell, Melanie, 1972-
Published: (2021)
by: Swalwell, Melanie, 1972-
Published: (2021)
The business and culture of digital games : gamework/gameplay /
by: Kerr, Aphra
Published: (2006)
by: Kerr, Aphra
Published: (2006)
Commodore 64 game construction kit /
by: Rupp, William L.
Published: (1984)
by: Rupp, William L.
Published: (1984)
Gameworld interfaces /
by: Jorgensen, Kristine, 1978-
Published: (2013)
by: Jorgensen, Kristine, 1978-
Published: (2013)
Replayed Essential Writings on Software Preservation and Game Histories.
by: Lowood, Henry
Published: (2023)
by: Lowood, Henry
Published: (2023)
Game work : language, power, and computer game culture /
by: McAllister, Ken S., 1966-
Published: (2004)
by: McAllister, Ken S., 1966-
Published: (2004)
Inside game design /
by: Simons, Iain
Published: (2007)
by: Simons, Iain
Published: (2007)
The making of Doom III : the official guide /
by: Kent, Steve L.
Published: (2004)
by: Kent, Steve L.
Published: (2004)
In the mind of a game /
by: Flynt, John P.
Published: (2006)
by: Flynt, John P.
Published: (2006)
Gaming lives in the twenty-first century : literate connections /
Published: (2007)
Published: (2007)
Kratos and Atreus.
Published: (2022)
Published: (2022)
Munchkin : kill the monsters, steal the treasure, stab your buddy /
Published: (2008)
Published: (2008)
Gaming the Iron Curtain : how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games /
by: Ć velch, Jaroslav
Published: (2018)
by: Ć velch, Jaroslav
Published: (2018)
Game balance /
by: Schreiber, Ian, et al.
Published: (2021)
by: Schreiber, Ian, et al.
Published: (2021)
From Barbie to Mortal Kombat : gender and computer games /
Published: (1998)
Published: (1998)
The players' realm : studies on the culture of video games and gaming /
Published: (2007)
Published: (2007)