http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
"A collection of essays exploring philosophical themes at work in the game of chess. Topics addressed include the intersection of chess and technology, the difference (or lack thereof) between Artificial Intelligence and human intelligence, the nature of games, and cultural aspects of chess strategy"--Provided by publisher.
To know the past one must first know the future : Raymond Smullyan and the mysteries of retrograde analysis / Bernd Graefrath -- A deep blue grasshopper : playing games with artificial intelligence / Andy Miah -- Playing chess in the Chinese room / Tama Coutts -- Garry Kasparov is a cyborg, or, What ChessBase teaches us about technology / John Hartmann -- Chess-playing computers and embodied grandmasters : in what ways does the difference matter? / Evan Selinger -- The difficult ways of God and Caïssa : chess, theodicy, and determinism in Gadamer / Bill Martin -- Who plays games in philosophy? / Ahti-Veikko Pietarinen -- Hip-hop tactics : a culturalogic expression of the African aesthetic's role in determining the basis of creativity on the sixty-four squares of warfare / Tommy J. Curry -- Quiet, please! there's a game here : discourse and silence in the formal pragmatics of a chess match / Benjamin Hale -- Casuistry and chess : some methodological lessons for ethics / Peter Morriss -- Chess is not a game / Deborah P. Vossen -- The reviled art / Stuart Rachels.
Includes bibliographical references and index.
9780812696332 (trade paper : alk. paper)