Programming mental ray /
| Other Authors: | Driemeyer, Th. (Thomas), Herken, Rolf |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Wien :
Springer,
2005.
|
| Edition: | 3rd completely rev. ed. |
| Series: | Mental ray handbooks.
v. 2. |
| Subjects: |
Similar Items
Programming mental ray /
Published: (2000)
Published: (2000)
Writing mental ray shaders : a perceptual introduction /
by: Kopra, Andy
Published: (2008)
by: Kopra, Andy
Published: (2008)
Rendering with mental ray /
by: Driemeyer, Th. (Thomas)
Published: (2000)
by: Driemeyer, Th. (Thomas)
Published: (2000)
Rendering with mental ray /
by: Driemeyer, Th. (Thomas)
Published: (2001)
by: Driemeyer, Th. (Thomas)
Published: (2001)
Programming Mental ray /
Published: (2003)
Published: (2003)
Rendering with mental ray /
by: Driemeyer, Th. (Thomas)
Published: (2001)
by: Driemeyer, Th. (Thomas)
Published: (2001)
Mental ray : fundamentals /
by: Hartle, Matt
Published: (2005)
by: Hartle, Matt
Published: (2005)
Mental ray : fundamentals : rendering techniques with Matt Hartle /
by: Hartle, Matt
Published: (2008)
by: Hartle, Matt
Published: (2008)
Rendering with mental ray and 3ds Max /
by: Steen, Joep van der
Published: (2010)
by: Steen, Joep van der
Published: (2010)
Writing mental ray shaders : a perceptual introduction /
by: Kopra, Andy
Published: (2008)
by: Kopra, Andy
Published: (2008)
Mental ray : lighting and shaders /
by: Hartle, Matt
Published: (2005)
by: Hartle, Matt
Published: (2005)
Mental ray : global illumination /
by: Hartle, Matt
Published: (2005)
by: Hartle, Matt
Published: (2005)
Mental ray handbooks.
Published: (2008)
Published: (2008)
V-ray fundamentals : materials, lights and linear workflow /
Published: (2009)
Published: (2009)
Mastering Harvard graphics /
by: Larsen, Glenn Harold
Published: (1990)
by: Larsen, Glenn Harold
Published: (1990)
Mastering graphics programming with Vulkan : develop a modern rendering engine from first principles to state-of-the-art techniques /
by: Castorina, Marco, et al.
Published: (2023)
by: Castorina, Marco, et al.
Published: (2023)
Ray Dream Studio 5 : for Windows and Macintosh /
by: Kahn, Richard
Published: (1998)
by: Kahn, Richard
Published: (1998)
Learning Maya 5 : rendering.
Published: (2003)
Published: (2003)
Realistic architectural visualization with 3ds max and mental ray /
by: Cusson, Roger
Published: (2010)
by: Cusson, Roger
Published: (2010)
Graphics programming in C++ : writing graphics applications for Windows 98 /
by: Walmsley, Mark, 1964-
Published: (1998)
by: Walmsley, Mark, 1964-
Published: (1998)
Ray Dream 5 f/x : advanced 3D modeling, rendering & post-rendering effects /
by: Mortier, R. Shamms
Published: (1997)
by: Mortier, R. Shamms
Published: (1997)
Realistic architectural visualization with 3ds max and mental ray /
by: Cusson, Roger
Published: (2010)
by: Cusson, Roger
Published: (2010)
Realistic architectural visualization with 3ds Max and mental ray /
by: Cusson, Roger
Published: (2007)
by: Cusson, Roger
Published: (2007)
Workshop proceedings /
Published: (1989)
Published: (1989)
Illustrator CS2 bible /
by: Alspach, Ted
Published: (2005)
by: Alspach, Ted
Published: (2005)
HiJaak.
Published: (1991)
Published: (1991)
Flash math creativity /
Published: (2004)
Published: (2004)
How to do everything with PowerPoint 2002 /
by: Finkelstein, Ellen
Published: (2002)
by: Finkelstein, Ellen
Published: (2002)
The Adobe illustrator CS wow! book /
by: Steuer, Sharon
Published: (2004)
by: Steuer, Sharon
Published: (2004)
Real world FreeHand 7 /
by: Kvern, Olav Martin
Published: (1997)
by: Kvern, Olav Martin
Published: (1997)
Macworld FreeHand 7 bible /
by: McClelland, Deke, 1962-
Published: (1997)
by: McClelland, Deke, 1962-
Published: (1997)
Presentation graphics on the Apple Macintosh : how to use Microsoft Chart to create dazzling graphics for professional and corporate applications /
by: Lambert, Steve, 1945-
Published: (1984)
by: Lambert, Steve, 1945-
Published: (1984)
FreeHand 7 for Macintosh /
by: Cohen, Sandee, 1948-
Published: (1997)
by: Cohen, Sandee, 1948-
Published: (1997)
PYTHON SCRIPTING IN BLENDER 3.X extend the power of blender using python to create objects, animations, and effective add-ons /
by: Acampora, Paolo
Published: (2023)
by: Acampora, Paolo
Published: (2023)
High resolution 3D vehicle illustration : 3D rendering and compositing /
by: McCaffrey, Brendan
Published: (2008)
by: McCaffrey, Brendan
Published: (2008)
Integrating Flash, Fireworks & FreeHand : f/x & design /
by: Evans, Joyce J.
Published: (2001)
by: Evans, Joyce J.
Published: (2001)
Real world FreeHand 8 /
by: Kvern, Olav Martin
Published: (1998)
by: Kvern, Olav Martin
Published: (1998)
Illustrator 7 for Macintosh and Windows /
by: Weinmann, Elaine
Published: (1997)
by: Weinmann, Elaine
Published: (1997)
Advanced graphics programming in Turbo Pascal /
by: Stevens, Roger T., 1927-
Published: (1991)
by: Stevens, Roger T., 1927-
Published: (1991)
Professional graphics programming in the X Window System /
by: Johnson, Eric F.
Published: (1993)
by: Johnson, Eric F.
Published: (1993)