UV mapping for games /
Demonstrates the creation of efficient UV maps with Maya software for modeling game characters.
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| Corporate Author: | |
| Format: | Software eBook |
| Language: | English |
| Published: |
Hollywood, CA :
Gnomon Workshop,
[2005]
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| Series: | Low poly UV layout with Mayan Escalante.
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| Subjects: |
Table of Contents:
- lecture 1. Separating the model
- lecture 2. Mapping the head
- lecture 3. Mapping the upper body
- lecture 4. Mapping the lower body
- lecture 5. Mapping hands
- lecture 6. Mapping boots
- lecture 7. Mapping gear
- lecture 8. Mirroring geometry and UVs
- lecture 9. Arranging shells.