UV mapping for games /

Demonstrates the creation of efficient UV maps with Maya software for modeling game characters.

Bibliographic Details
Main Author: Escalante, Mayan
Corporate Author: Gnomon Workshop (Firm)
Format: Software eBook
Language:English
Published: Hollywood, CA : Gnomon Workshop, [2005]
Series:Low poly UV layout with Mayan Escalante.
Subjects:
Table of Contents:
  • lecture 1. Separating the model
  • lecture 2. Mapping the head
  • lecture 3. Mapping the upper body
  • lecture 4. Mapping the lower body
  • lecture 5. Mapping hands
  • lecture 6. Mapping boots
  • lecture 7. Mapping gear
  • lecture 8. Mirroring geometry and UVs
  • lecture 9. Arranging shells.