http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
1 DVD-ROM (190 min.) : sound, color ; 4 3/4 in.
In the second disc in this series, Schoneveld demonstrates the use of fluid dynamics in Maya software for particle and rigid body control. Covers beginning and intermediate techniques of the Ocean Shader. Teaches how to create object-avoiding particles without scripting, as well as how to create particles driven by fluid dynamics that can interact with an object or character.
lecture 1. Basic connections -- lecture 2. Fluid wind tunnel -- lecture 3. Motion fields -- lecture 4. Particle motion fields -- lecture 5. Paint velocity -- lecture 6. Paint velocity, rigid body -- lecture 7. Ocean shader -- lecture 8. Ocean menu -- lecture 9. Wake emitter -- lecture 10. Hot tub -- lecture 11. Fort.
Special features include lecture notes, scene files, and resources.
System requirements: 1 GHz or faster processor; 512 MB or greater RAM; 64 MB or greater video RAM; 5 GB or greater hard disk space; Windows XP Professional or 2000 or Apple Mac OS x 10.2 (minimum); 1280 x 1024 or greater display; DVD-ROM drive.