Funge, J. D. (2004). Artificial intelligence for computer games: An introduction. Peters.
Chicago Style (17th ed.) CitationFunge, John David. Artificial Intelligence for Computer Games: An Introduction. Wellesley, Mass.: Peters, 2004.
MLA (9th ed.) CitationFunge, John David. Artificial Intelligence for Computer Games: An Introduction. Peters, 2004.
Warning: These citations may not always be 100% accurate.