AI for game developers /
| Main Author: | Bourg, David M. |
|---|---|
| Other Authors: | Seemann, Glenn |
| Format: | Book |
| Language: | English |
| Published: |
Sebastopol CA :
O'Reilly,
2004.
|
| Edition: | 1st ed. |
| Subjects: |
Similar Items
Physics for game developers /
by: Bourg, David M.
Published: (2002)
by: Bourg, David M.
Published: (2002)
AI and artificial life in video games /
by: Lecky-Thompson, Guy W.
Published: (2008)
by: Lecky-Thompson, Guy W.
Published: (2008)
AI for games and animation : a cognitive modeling approach /
by: Funge, John David, 1968-
Published: (1999)
by: Funge, John David, 1968-
Published: (1999)
Physics for game programmers /
by: Palmer, Grant
Published: (2005)
by: Palmer, Grant
Published: (2005)
Game development essentials : game simulation development /
by: Muehl, William
Published: (2008)
by: Muehl, William
Published: (2008)
Reshaping the video game landscape with AI and GenAI /
Published: (2026)
Published: (2026)
Game AI pro : collected wisdom of game AI professionals /
Published: (2014)
Published: (2014)
Game development essentials : an introduction /
by: Novak, Jeannie, 1966-
Published: (2008)
by: Novak, Jeannie, 1966-
Published: (2008)
Unity game development cookbook : essentials for every game /
by: Buttfield-Addison, Paris, et al.
Published: (2019)
by: Buttfield-Addison, Paris, et al.
Published: (2019)
End-to-end game development : creating independent serious games and simulations from start to finish /
by: Iuppa, Nicholas V.
Published: (2010)
by: Iuppa, Nicholas V.
Published: (2010)
End-to-end game development : creating independent serious games and simulations from start to finish /
by: Iuppa, Nicholas V.
Published: (2010)
by: Iuppa, Nicholas V.
Published: (2010)
Introduction to video game design and development /
by: Saulter, Joseph
Published: (2007)
by: Saulter, Joseph
Published: (2007)
The art of producing games /
by: McCarthy, David
Published: (2005)
by: McCarthy, David
Published: (2005)
Basics of game design /
by: Moore, Michael E.
Published: (2011)
by: Moore, Michael E.
Published: (2011)
Game design theory : a new philosophy for understanding games /
by: Burgun, Keith
Published: (2013)
by: Burgun, Keith
Published: (2013)
Game design theory : a new philosophy for understanding games /
by: Burgun, Keith
Published: (2012)
by: Burgun, Keith
Published: (2012)
Video game optimization /
by: Garney, Ben
Published: (2011)
by: Garney, Ben
Published: (2011)
Fundamentals of game design /
by: Adams, Ernest (Ernest W.)
Published: (2007)
by: Adams, Ernest (Ernest W.)
Published: (2007)
AI for games /
by: Millington, Ian
Published: (2022)
by: Millington, Ian
Published: (2022)
End-to-end game development : creating independent serious games and simulations from start to finish /
by: Iuppa, Nicholas V.
Published: (2010)
by: Iuppa, Nicholas V.
Published: (2010)
Game development with Unity /
by: Menard, Michelle, et al.
Published: (2015)
by: Menard, Michelle, et al.
Published: (2015)
Game AI pro 3 : collected wisdom of game AI professionals /
Published: (2017)
Published: (2017)
The art of the video game /
by: Jenisch, Josh
Published: (2008)
by: Jenisch, Josh
Published: (2008)
Game design theory : a new philosophy for understanding games /
by: Burgun, Keith
Published: (2012)
by: Burgun, Keith
Published: (2012)
Artificial intelligence for games /
by: Millington, Ian
Published: (2006)
by: Millington, Ian
Published: (2006)
Artificial intelligence for games /
by: Millington, Ian
Published: (2009)
by: Millington, Ian
Published: (2009)
Game balance /
by: Schreiber, Ian, et al.
Published: (2021)
by: Schreiber, Ian, et al.
Published: (2021)
Animating real-time game characters /
by: Steed, Paul
Published: (2003)
by: Steed, Paul
Published: (2003)
Casual game design : designing play for the gamer in all of us /
by: Trefry, Gregory
Published: (2010)
by: Trefry, Gregory
Published: (2010)
Level up! the guide to great video game design /
by: Rogers, Scott
Published: (2014)
by: Rogers, Scott
Published: (2014)
Game development with Blender /
by: Felinto, Dalai
Published: (2014)
by: Felinto, Dalai
Published: (2014)
Practical Unity game development /
Published: (2018)
Published: (2018)
Real-world Flash game development : how to follow best practices and keep your sanity /
by: Griffith, Christopher, 1979-
Published: (2010)
by: Griffith, Christopher, 1979-
Published: (2010)
Hands-on Unity 2022 game development /
by: Borromeo, Nicolas Alejandro
Published: (2022)
by: Borromeo, Nicolas Alejandro
Published: (2022)
Gaming hacks /
by: Carless, Simon
Published: (2005)
by: Carless, Simon
Published: (2005)
The game designer's playbook : an introduction to game interaction design /
by: Stahlke, Samantha, et al.
Published: (2022)
by: Stahlke, Samantha, et al.
Published: (2022)
Godot 4 Game Development Cookbook Over 50 Solid Recipes for Building High-Quality 2D and 3D Games with Improved Performance /
by: Johnson, Jeff
Published: (2023)
by: Johnson, Jeff
Published: (2023)
Beginning game art in 3DS Max 8 /
by: Pardew, Les
Published: (2006)
by: Pardew, Les
Published: (2006)
Real Maya modeling for games /
Published: (2004)
Published: (2004)
Game art : the graphic art of computer games /
by: Morris, Dave, 1957-
Published: (2003)
by: Morris, Dave, 1957-
Published: (2003)