Bourg, D. M., & Seemann, G. (2004). AI for game developers. O'Reilly.
Chicago Style (17th ed.) CitationBourg, David M., and Glenn Seemann. AI for Game Developers. Sebastopol CA: O'Reilly, 2004.
MLA (9th ed.) CitationBourg, David M., and Glenn Seemann. AI for Game Developers. O'Reilly, 2004.
Warning: These citations may not always be 100% accurate.