3D game engine programming /
| Main Author: | Zerbst, Stefan |
|---|---|
| Other Authors: | Duval, Oliver |
| Format: | Book |
| Language: | English |
| Published: |
Boston, MA :
Premier Press,
[2004]
|
| Series: | Premier Press game development series.
|
| Subjects: |
Similar Items
3D game engine programming /
by: Zerbst, Stefan
Published: (2004)
by: Zerbst, Stefan
Published: (2004)
Advanced 3D game programming with DirectX 9.0 /
by: Walsh, Peter, 1980-
Published: (2003)
by: Walsh, Peter, 1980-
Published: (2003)
Beginning DirectX 10 game programming /
by: Jones, Wendy
Published: (2008)
by: Jones, Wendy
Published: (2008)
Beginning DirectX 10 game programming /
by: Jones, Wendy
Published: (2008)
by: Jones, Wendy
Published: (2008)
Beginning DirectX 11 game programming /
by: Sherrod, Allen
Published: (2012)
by: Sherrod, Allen
Published: (2012)
Sams teach yourself game programming with DirectX in 21 days /
by: Walnum, Clayton
Published: (2003)
by: Walnum, Clayton
Published: (2003)
Programming role playing games with DirectX /
by: Adams, Jim
Published: (2004)
by: Adams, Jim
Published: (2004)
Windows game programming for dummies /
by: LaMothe, André
Published: (2002)
by: LaMothe, André
Published: (2002)
Introduction to 3D game engine design using DirectX 9 and C# /
by: Harrison, Lynn T.
Published: (2003)
by: Harrison, Lynn T.
Published: (2003)
Introduction to 3D game engine design using DirectX 9 and C♯ /
by: Harrison, Lynn T.
Published: (2003)
by: Harrison, Lynn T.
Published: (2003)
ShaderX².
Published: (2004)
Published: (2004)
DirectX 9 graphics : the definitive guide to Direct3D /
by: Thorn, Alan
Published: (2005)
by: Thorn, Alan
Published: (2005)
Game engine toolset development /
by: Wihlidal, Graham
Published: (2006)
by: Wihlidal, Graham
Published: (2006)
DirectX audio exposed : interactive audio development /
Published: (2003)
Published: (2003)
Microsoft DirectX 9 programmable graphics pipeline /
by: Gray, Kris
Published: (2003)
by: Gray, Kris
Published: (2003)
Real-time shader programming : covering DirectX 9.0 /
by: Fosner, Ron
Published: (2003)
by: Fosner, Ron
Published: (2003)
Real-time shader programming : covering DirectX 9.0 /
by: Fosner, Ron
Published: (2003)
by: Fosner, Ron
Published: (2003)
Programming an RTS game with Direct3D /
by: Granberg, Carl
Published: (2007)
by: Granberg, Carl
Published: (2007)
3D game programming all in one /
by: Finney, Kenneth C.
Published: (2004)
by: Finney, Kenneth C.
Published: (2004)
3D game programming : using DirectX 10 and OpenGL /
by: Rautenbach, Pierre
Published: (2008)
by: Rautenbach, Pierre
Published: (2008)
Black art of 3D game programming /
by: LaMothe, André
Published: (1995)
by: LaMothe, André
Published: (1995)
Real-time 3D terrain engines using C++ and and DirectX 9 /
by: Snook, Greg (Gregory)
Published: (2003)
by: Snook, Greg (Gregory)
Published: (2003)
Ultimate 3D game engine design & architecture /
by: Sherrod, Allen
Published: (2007)
by: Sherrod, Allen
Published: (2007)
Direct3D ShaderX : vertex and pixel shader tips and tricks /
Published: (2002)
Published: (2002)
3D games : animation and advanced real-time rendering /
by: Watt, Alan H., 1942-
Published: (2003)
by: Watt, Alan H., 1942-
Published: (2003)
C# game programming cookbook for Unity 3D /
by: Murray, Jeff W.
Published: (2014)
by: Murray, Jeff W.
Published: (2014)
Real-time shader programming : covering DirectX 9.0 /
by: Fosner, Ron
Published: (2003)
by: Fosner, Ron
Published: (2003)
3D games : real-time rendering and software technology /
by: Watt, Alan H., 1942-
Published: (2001)
by: Watt, Alan H., 1942-
Published: (2001)
Tricks of the 3D game programming gurus : advanced 3D graphics and rasterization /
by: LaMothe, André
Published: (2003)
by: LaMothe, André
Published: (2003)
3D game textures : create professioal game art using Photoshop /
by: Ahearn, Luke
Published: (2012)
by: Ahearn, Luke
Published: (2012)
Multi-threaded game engine design /
by: Harbour, Jonathan S.
Published: (2011)
by: Harbour, Jonathan S.
Published: (2011)
Programming multiplayer games /
by: Mulholland, Andrew
Published: (2004)
by: Mulholland, Andrew
Published: (2004)
Beginning game programming /
by: Morrison, Michael, 1970-
Published: (2005)
by: Morrison, Michael, 1970-
Published: (2005)
Mac game programming /
by: Szymczak, Mark
Published: (2001)
by: Szymczak, Mark
Published: (2001)
AI game programming wisdom /
Published: (2002)
Published: (2002)
Programming game AI by example /
by: Buckland, Mat
Published: (2005)
by: Buckland, Mat
Published: (2005)
UNITY 3D GAME DEVELOPMENT designed for passionate game developers, engineered to build professional games /
by: DAVIS, ANTHONY
Published: (2022)
by: DAVIS, ANTHONY
Published: (2022)
3D game environments : create professional 3D game worlds /
by: Ahearn, Luke
Published: (2008)
by: Ahearn, Luke
Published: (2008)
Real-time rendering tricks and techniques in DirectX /
by: Dempski, Kelly
Published: (2002)
by: Dempski, Kelly
Published: (2002)
Game engine architecture /
by: Gregory, Jason, 1970-
Published: (2009)
by: Gregory, Jason, 1970-
Published: (2009)