http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
Though he has no memory of anything before today, bloodthirsty assassins close in on him, targeting him for death. Armed with only his extraordinary blades, a cryptic note naming him "Rileigh", and apocalyptic dreams of the Dragon of World's End, the rogue embarks on a desperate quest to save himself by unraveling the tangled threads of his past. He and a ragtag band of so-called allies - the beautiful, murderous half-elf Bronwynn; Connor, the fiery barbarian; the wrathful dwarf Underfoote; and Uaeldayn, the mysterious Erudite - journey to the pirate-infested reaches of the Barren Coast and the necromantic city of Paineel to stop the resurrection of a creature bent on destroying Norrath. Though the rogue can trust no-one, his greatest foe may not be the Dragon ... it may be the man he once was ...
"R.A. Salvatore presents The rogue's hour"--Jacket.
EverQuest is the name of a video game, from which the characters and setting in this book are taken.
"EverQuest is a registered trademark of Sony Computer Entertainment America Inc."--Title page verso.