Rigging a horse and rider : simulating the predictable and repetitive movement of the rider /

Bibliographic Details
Main Author: Kuhnel, Jennifer Lynn, 1979-
Other Authors: LaFayette, Carol (Thesis advisor)
Format: Thesis eBook
Language:English
Published: [College Station, Tex.] : [Texas A&M University], [2004]
Subjects:
Online Access:Link to OAK Trust copy
Description
Abstract:It is nice to give animators artistic freedom, but having to animate every bounce, sway, and counter-balancing movement of a rider on a horse isn't freedom at all. It is painstaking labor that could easily be prevented with an effective character setup. If an animation piece is only going to have a few shots with a horse and rider, then the trouble of setting up an automated character rig is not practical, but if there are a significant amount of shots with a horse and rider galloping across the prairie, doing death defying stunts, and walking for an extended time into the sunset then there needs to be a way to automate the reactions of the rider to the horse. This thesis focuses on what parts of a horse one can analyze to know at what point a rider will lean forward, bounce up from the saddle, or in any way react to a variety of different horse movements. The automated character setup, or rig, makes animating a rider on a horse much more efficient.
Item Description:"Major Subject: Visualization Sciences"
Title from author supplied metadata (automated record created on Apr. 30, 2004.)
Vita.
Abstract.
Electronic resource.
Format:System requirements: Adobe Acrobat Reader.
Bibliography:Includes bibliographical references.