Rigging a horse and rider : simulating the predictable and repetitive movement of the rider /
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| Format: | Thesis eBook |
| Language: | English |
| Published: |
[College Station, Tex.] :
[Texas A&M University],
[2004]
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| Online Access: | Link to OAK Trust copy |
| Abstract: | It is nice to give animators artistic freedom, but having to animate every bounce, sway, and counter-balancing movement of a rider on a horse isn't freedom at all. It is painstaking labor that could easily be prevented with an effective character setup. If an animation piece is only going to have a few shots with a horse and rider, then the trouble of setting up an automated character rig is not practical, but if there are a significant amount of shots with a horse and rider galloping across the prairie, doing death defying stunts, and walking for an extended time into the sunset then there needs to be a way to automate the reactions of the rider to the horse. This thesis focuses on what parts of a horse one can analyze to know at what point a rider will lean forward, bounce up from the saddle, or in any way react to a variety of different horse movements. The automated character setup, or rig, makes animating a rider on a horse much more efficient. |
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| Item Description: | "Major Subject: Visualization Sciences" Title from author supplied metadata (automated record created on Apr. 30, 2004.) Vita. Abstract. Electronic resource. |
| Format: | System requirements: Adobe Acrobat Reader. |
| Bibliography: | Includes bibliographical references. |