An interactive deformation technique with triangles and distance functions /

In this thesis, a new interactive deformation technique is presented. In this technique, triangles are used as deformation primitives. User defined source and target triangles define local coordinates. These local coordinates determine a unique translation vector for any given point in space. A set...

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Bibliographic Details
Main Author: Palmer, James Dean
Format: Thesis eBook
Language:English
Published: [Place of publication not identified] : [publisher not identified] ; 2001.
Subjects:
Online Access:Link to OAKTrust copy
Description
Summary:In this thesis, a new interactive deformation technique is presented. In this technique, triangles are used as deformation primitives. User defined source and target triangles define local coordinates. These local coordinates determine a unique translation vector for any given point in space. A set of blending functions is provided to effectively interpolate these translation vectors from each triangle to compute a combined translation. These combined translation vectors are used to transform each control point. In two dimensional space, each control point can be assigned to the vertices of a texture mapped grid. Deformation of the grid then provides interactive deformation of the texture that is mapped to the grid. In three dimensional space, the vertices that make up a polygonal representation of a model can be deformed interactively.
Item Description:"Major subject: Visualization Sciences".
Vita.
Physical Description:vi, 33 leaves : illustrations ; 28 cm.
Also available online.
Issued also on microfiche from Lange Micrographics.
Bibliography:Includes bibliographical references (leaves 31-32).