http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
experiential learning activities for teaching children K-8
xxvi, 363 pages : illustrations ; 27 cm.
Teaching with games. How games can promote learning. Selecting an appropriate game. Developing game content. Setting up and running a game -- Twenty-five games. Activity cards. Alphabet soup. At risk. Balloon juggle. Batter up! Bingo 1, letter bingo. Bingo 2, math bingo. Bingo 3, wall bingo. Bits and pieces. Bubbles. Crosswords. Dilemma. Fast track. Grab bag. Granny squares. Guesstimate. Guggenheim. Knowledge golf. Lightning round. Medley relay. Music time. Scavenger hunt. Spin off. Three-in-a-row. Trash ball -- Finding the right game -- Appendix one, game summaries -- Appendix two, sample game lessons -- Appendix three, games for special situations -- Appendix four, game match matrix.