A guide to computer animation : for TV, games, multimedia and web /
This is a comprehensive text for digital animators and media production students, which aims to answer any questions about animation in the digital world.
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| Other Authors: | , , |
| Format: | Book |
| Language: | English |
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Oxford ; Boston :
Focal,
©2002.
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| Series: | Focal Press visual effects and animation series.
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| Subjects: |
Table of Contents:
- Ch. 1. Exploring the background, tools and techniques of computer animation / Marcia Kuperberg
- Ch. 2. Understanding the technical constraints of creating for different digital media / Rob Manton
- Ch. 3. Techniques and stages of creating 3D computer animation / Marcia Kuperberg
- Ch. 4. Animation for multimedia and new media / Alan Peacock
- Ch. 5. Creating artwork for computer games: from concept to end product / Martin Bowman
- Ch. 6. tv case studies: looking behind the scenes at the creation of network idents and commercials / Marcia Kuperberg
- Ch. 7. The art and craft of telling a story: narrative and characterization / Marcia Kuperberg
- Ch. 8. Project briefs, self-tests, tutorials and resources.