A guide to computer animation : for TV, games, multimedia and web /

This is a comprehensive text for digital animators and media production students, which aims to answer any questions about animation in the digital world.

Bibliographic Details
Main Author: Kuperberg, Marcia
Other Authors: Bowman, Martin, Manton, Rob, Peacock, Alan
Format: Book
Language:English
Published: Oxford ; Boston : Focal, ©2002.
Series:Focal Press visual effects and animation series.
Subjects:

MARC

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245 1 2 |a A guide to computer animation :  |b for TV, games, multimedia and web /  |c Marcia Kuperberg with contributions from Martin Bowman, Rob Manton, Alan Peacock. 
260 |a Oxford ;  |a Boston :  |b Focal,  |c ©2002. 
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504 |a Includes bibliographical references and index. 
505 0 |a Ch. 1. Exploring the background, tools and techniques of computer animation / Marcia Kuperberg -- Ch. 2. Understanding the technical constraints of creating for different digital media / Rob Manton -- Ch. 3. Techniques and stages of creating 3D computer animation / Marcia Kuperberg -- Ch. 4. Animation for multimedia and new media / Alan Peacock -- Ch. 5. Creating artwork for computer games: from concept to end product / Martin Bowman -- Ch. 6. tv case studies: looking behind the scenes at the creation of network idents and commercials / Marcia Kuperberg -- Ch. 7. The art and craft of telling a story: narrative and characterization / Marcia Kuperberg -- Ch. 8. Project briefs, self-tests, tutorials and resources. 
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