3D game engine design : a practical approach to real-time computer graphics /
| Main Author: | |
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| Format: | Book |
| Language: | English |
| Published: |
San Francisco :
Morgan Kaufmann,
[2001]
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| Subjects: |
| Physical Description: | xxviii, 561 pages : illustrations (some color) ; 24 cm. + 1 CD-ROM (4 3/4 in.) |
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| Bibliography: | Includes bibliographical references and index. |
| ISBN: | 1558605932 |