Techno lab : how science is changing entertainment /
| Main Author: | Anderson, Carol D., 1951- |
|---|---|
| Other Authors: | Sheely, Robert, 1956- |
| Format: | Book |
| Language: | English |
| Published: |
New York :
Silver Moon Press,
1995.
|
| Edition: | 1st Silver Moon Press ed. |
| Series: | Science lab.
|
| Subjects: |
Similar Items
Real Maya modeling for games /
Published: (2004)
Published: (2004)
Animating real-time game characters /
by: Steed, Paul
Published: (2003)
by: Steed, Paul
Published: (2003)
Game on! : video game history from Pong and Pac-man to Mario, Minecraft, and more /
by: Hansen, Dustin
Published: (2016)
by: Hansen, Dustin
Published: (2016)
Technical animation in video games /
by: Lake, Matthew (Animator)
Published: (2024)
by: Lake, Matthew (Animator)
Published: (2024)
The game animator's guide to Maya /
by: McKinley, Michael (Michael T.)
Published: (2006)
by: McKinley, Michael (Michael T.)
Published: (2006)
The secrets of organic modeling : lightwave of organic modeling with Taron /
by: Taron
Published: (2007)
by: Taron
Published: (2007)
Ralph breaks the internet /
Published: (2019)
Published: (2019)
Let there be life! : animating with the computer /
by: Baker, Christopher W.
Published: (1997)
by: Baker, Christopher W.
Published: (1997)
3ds max modeling for games.
by: Gahan, Andrew
Published: (2011)
by: Gahan, Andrew
Published: (2011)
3ds Max Modeling for games : insider's guide to game character, vehicle, and environment modeling.
by: Gahan, Andrew
Published: (2011)
by: Gahan, Andrew
Published: (2011)
Exploring Animal Crossing : law, culture and business /
by: Arnold, Bruce Baer
Published: (2024)
by: Arnold, Bruce Baer
Published: (2024)
Creating animation for your Web page /
by: Souter, Gerry
Published: (2003)
by: Souter, Gerry
Published: (2003)
Game : animals, videogames, and humanity /
by: Tyler, Tom, 1968-
Published: (2022)
by: Tyler, Tom, 1968-
Published: (2022)
The games children play.
Published: (2005)
Published: (2005)
The art of the video game /
by: Jenisch, Josh
Published: (2008)
by: Jenisch, Josh
Published: (2008)
Ralph breaks the internet /
Published: (2019)
Published: (2019)
Rig it right! : Maya animation rigging concepts /
by: O'Hailey, Tina
Published: (2024)
by: O'Hailey, Tina
Published: (2024)
Electronic imaging techniques : a handbook of conventional and computer-controlled animation, optical, and editing processes /
by: Levitan, Eli L.
Published: (1977)
by: Levitan, Eli L.
Published: (1977)
Real-world Flash game development : how to follow best practices and keep your sanity /
by: Griffith, Christopher, 1979-
Published: (2010)
by: Griffith, Christopher, 1979-
Published: (2010)
Tron : the original classic /
Published: (2011)
Published: (2011)
The game believes in you : how digital play can make our kids smarter /
by: Toppo, Greg
Published: (2015)
by: Toppo, Greg
Published: (2015)
Real-world Flash game development : how to follow best practices and keep your sanity.
by: Griffith, Christopher
Published: (2011)
by: Griffith, Christopher
Published: (2011)
Thresholds of digital gameplay /
by: Gardner, Daniel L. (Video game design researcher)
Published: (2025)
by: Gardner, Daniel L. (Video game design researcher)
Published: (2025)
Epic /
by: Kostick, Conor, 1964-
Published: (2007)
by: Kostick, Conor, 1964-
Published: (2007)
Ready reader one : the stories we tell with, about, and around videogames /
Published: (2024)
Published: (2024)
Women and gaming : the Sims and 21st century learning /
by: Gee, James Paul
Published: (2010)
by: Gee, James Paul
Published: (2010)
AI for game developers /
by: Bourg, David M.
Published: (2004)
by: Bourg, David M.
Published: (2004)
Videogames and art /
Published: (2013)
Published: (2013)
Narrative Mechanics : Strategies and Meanings in Games and Real Life /
Published: (2021)
Published: (2021)
Gaming matters : art, science, magic, and the computer game medium /
by: Ruggill, Judd Ethan
Published: (2011)
by: Ruggill, Judd Ethan
Published: (2011)
Sonic the Hedgehog.
Published: (2007)
Published: (2007)
Dungeons and drama /
by: Boyce, Kristy
Published: (2024)
by: Boyce, Kristy
Published: (2024)
Beginning game art in 3DS Max 8 /
by: Pardew, Les
Published: (2006)
by: Pardew, Les
Published: (2006)
Principles of animation & game design /
Published: (2026)
Published: (2026)
Production volume rendering : design and implementation /
by: Wrenninge, Magnus
Published: (2013)
by: Wrenninge, Magnus
Published: (2013)
Making games for impact /
by: Squire, Kurt
Published: (2021)
by: Squire, Kurt
Published: (2021)
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming /
Published: (2008)
Published: (2008)
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming /
Published: (2008)
Published: (2008)
UV mapping for games /
by: Escalante, Mayan
Published: (2005)
by: Escalante, Mayan
Published: (2005)
Gaming lives in the twenty-first century : literate connections /
Published: (2007)
Published: (2007)