Avoiding character collisions in games /

This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates and describes a method that solves this problem for situations with at least th...

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Bibliographic Details
Main Author: Calderón, Manuel
Format: Thesis eBook
Language:English
Published: [Place of publication not identified] : [publisher not identified] ; 1999.
Subjects:
Online Access:Link to OAKTrust copy
Description
Summary:This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates and describes a method that solves this problem for situations with at least thirty characters. A program was written to test and demonstrate the method. This method might also contribute to the solution of collision avoidance problems in robotics.
Item Description:"Major subject: Visualization Sciences".
Vita.
Physical Description:viii, 40 leaves : illustrations ; 28 cm.
Also available online.
Bibliography:Includes bibliographical references (leaves 38-39).