Modeling emotion dynamics in intelligent agents /
according to some rules or predefined domain knowledge.
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| Format: | Thesis eBook |
| Language: | English |
| Published: |
[Place of publication not identified] :
[publisher not identified] ;
1998.
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| Subjects: | |
| Online Access: | Link to OAKTrust copy |
| Summary: | according to some rules or predefined domain knowledge. agent that produces emotions according to its experience. also be used to simulate human emotions. beating heart of the emotional process. More recently, the by itself, but rather it is intermingled with many other decision-making process, and thus they play an important role emotion as a black-and-white matter. We used fuzzy rules to emotional process in human beings is not a clear-cut process Emotions were shown to have a leading role in the human etc. Therefore, in order to simulate a human, one will have existing research on emotional intelligent agents treats experience were emphasized to be the main sources of the explore the capability of fuzzy logic in modeling emotions. Fuzzy logic helped us to capture the fuzzy and complex nature in human intelligence. Intelligent agents' research produced in the emotional process. We are proposing a model of an introduction further emphasized the importance of experience many models of emotional agents. However, most of these models focused on agent's behavior rather than its internal Moreover, it simulates the emotional intelligence process. much simpler. However, we will argue that our model could of an emotion to be a matter of degree; however, most of the of emotions. Experience and learning also helped in evolving our model to create a better illusion of reality. We chose pets have a limited set of goals that can be defined in a processes in the brain, including planning, self-perception, Research on human psychology has long considered the notion simple structure. Humans are more complex than pets. The states, and thus, these agents tend to produce emotions term "emotional intelligence" was introduced. Its Throughout the history of research on emotions, memory and to simulate a PET rather than a human or a creature, because to simulate the other processes as well, while in pets it was |
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| Item Description: | "Major subject: Computer Science". Vita. |
| Physical Description: | ix, 108 leaves : illustrations ; 28 cm. Also available online. Issued also on microfiche from Lange Micrographics. |
| Bibliography: | Includes bibliographical references: pages 89-93. |